

Brawlhalla relies on Mammoth Coins, in-game currency that can be purchased with real money, to entice avid players to spend money on the game.
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While the notion of playing a game for free is attractive, developers need to pay the bill too. Blue Mammoth Games has made an impressive effort to promote Brawlhalla as a serious fighting game, but like its inspiration, the game is better suited for casual local play.īrawlhalla‘s cost of entry is a mere zero dollars and zero cents. more of a party game than a fighting game for players who don’t have the time to get invested in a game like Street Fighter V. On one hand, Brawlhalla‘s more balanced gameplay make matches feel fairer than the rock-paper-scissors style of games like Super Smash Bros. On the other, Brawlhalla fails to capture the unadulterated chaos that made Super Smash Bros. There are only a few select weapons classes (such as swords, bows, rocket lances, and the newly-introduced cannon) but each character uses these weapons differently. Right off the bat, each character is nearly identical only when they grab their weapons of choice does each brawler emerge as a unique identity. Brawlhalla seeks to differentiate itself with a greater emphasis on weaponry and a smaller, more balanced pool of items.

There’s plenty of 2D platforming action and wide-stretching stages, while healthbars are replaced by a damage meter that makes characters more vulnerable to knockbacks. There’s certainly no shame in sticking to a strong core concept and polishing it to a shine, but Brawlhalla may take that a step too far.Ī smashing good time with friends and family.īrawlhalla borrows heavily from Super Smash Bros. When I actually started digging into Brawlhalla‘s nuts and bolts, however, I began to notice how similar it is to its prior self. From the game’s Steam page alone I noticed that the small handful of characters available in 2015 had grown into a formidable collection of legends.
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So when code for a few extra goodies and a chance to review Brawlhalla came up, I seized the opportunity immediately. An attendee invited my roommate and I to play a couple matches, and we jumped straight into an all-out brawl.Įver since then I’ve wondered what the game is like now. Blue Mammoth’s booth had more flair than any other and a small crowd had already formed around it. I took a break from weaboo hell to give the most promising among them a chance, and Brawlhalla was the first to catch my eye. I was surprised to see an impressive lineup of indie games showcasing fresh (if unpolished) gameplay at the convention. My primary motivation for attending was to window shop for anime figurines-Rise from Persona 4 stands tall on my shelf as a testament to my lack of restraint. More than two years ago I attended MomoCon 2015, an anime and gaming convention hosted in Atlanta, Georgia.

Only the greatest tavern brawlers may enter the halls of Brawlhalla.
